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Level 9
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Level 6-8
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Level 3-5
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All
Escalating Conflict
Together. As One.
Lvl 8
Together. As One.
23.87%
Critical Damage
89.13%
Armor Penetration
37.12%
Accuracy
9.33%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 5
Together. As One.
59.8%
Armor Penetration
8.28%
Offense
3.64%
Critical Chance
9.05%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 5
Together. As One.
53.24%
Armor Penetration
7.95%
Offense
3.91%
Critical Chance
5.75%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 4
Escalating Conflict
2.44%
Offense
4.64%
Critical Chance
12.73%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
4.13%
Critical Chance
6.27%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.