• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    13,228/31,546
    18,318
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Defense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.55%Health (2)
    +65Offense (2)
    +254Health (1)
    +1771Protection (3)
    15-A
    Mk V-A Defense Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Defense (1)
    +8Speed (2)
    +3.36%Tenacity (2)
    +90Offense (3)
    15-B
    Mk V-B Tenacity Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +71Offense (2)
    +8Defense (1)
    +2.83%Critical Chance (2)
    +3.67%Protection (2)
    15-A
    Mk V-A Defense Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.64%Defense (2)
    +5Defense (1)
    +4.71%Critical Chance (3)
    +1.03%Offense (2)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4.55%Critical Chance (3)
    +3Speed (1)
    +67Offense (2)
    +13Defense (2)
    15-B
    Mk V-B Tenacity Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +5Speed (1)
    +418Health (1)
    +3.39%Critical Chance (2)
    +4.18%Defense (3)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13228
    Power
  • Primary Attributes
    Strength (STR) 862
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,377(2,869)
    Protection 13,189(4,210)
    Speed 99(16)
    Critical Damage 150%
    Potency 37%
    Tenacity 70.36%(47.36%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,960(394)
    Physical Critical Chance 43.52%(15.48%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.4%(12.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,649(380)
    Special Critical Chance 25.48%(15.48%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.5%(8.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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