• Galactic Power Breakdown

    cur / max
    diff
    Overall
    17 %
    17,216/98,433
    81,217
    Level
    12 %
    252/1,976
    1,724
    Star Influence
    7 %
    2,187/31,074
    28,887
    Ability Levels
    6 %
    195/3,236
    3,041
    Crew
    23 %
    14,582/62,149
    47,567
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    33 %
    11,713/34,527
    22,814
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,489/34,527
    30,038
    Level
    31 %
    618/1,976
    1,358
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    20 %
    1,113/5,334
    4,221
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17216
  • Primary Attributes
    Strength (STR) 560
    Agility (AGI) 1,125
    Tactics (TAC) 560
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 35,224(25,144)
    Protection 8,381(8,381)
    Speed 151(21)
    Critical Damage 150%
    Potency 14.6%(14.6%)
    Tenacity 29.6%(14.6%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,598(3,023)
    Physical Critical Chance 29.46%(0.71%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,344
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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