• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    13,914/34,527
    20,613
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    53 %
    1,217/2,295
    1,079
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Damage Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.65%Health (1)
    +2.19%Tenacity (1)
    +448Protection (1)
    +2.51%Defense (2)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.97%Defense (1)
    +1.46%Health (2)
    +720Protection (1)
    +367Health (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Defense (1)
    +59Offense (2)
    +1055Health (3)
    +0.93%Offense (2)
    15-C
    Mk III-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +26.25%Critical Damage
    Secondary Stats
    +2.34%Tenacity (2)
    +1.8%Potency (2)
    +1.18%Defense (1)
    +0.88%Protection (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.97%Health (2)
    +0.86%Offense (2)
    +125Offense (3)
    +1.71%Tenacity (1)
    15-D
    Mk V-D Crit Damage Multiplexer
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.28%Protection (1)
    +73Offense (2)
    +0.79%Health (1)
    +1.24%Tenacity (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 13914
    Power
  • Primary Attributes
    Strength (STR) 561
    Agility (AGI) 500
    Tactics (TAC) 356
    Strength Growth (STR) 2.7
    Agility Growth (AGI) 3.6
    Tactics Growth (TAC) 2.7
    Mastery 0
  • General
    Health 16,376(2,073)
    Protection 31,748(7,412)
    Speed 176
    Critical Damage 206.25%(56.25%)
    Potency 4.8%(1.8%)
    Tenacity 55.47%(7.47%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,560(599)
    Physical Critical Chance 35.75%(8%)
    Armor Penetration 57
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.7%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,348(434)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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