• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    13,119/38,292
    25,173
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    58 %
    1,332/2,295
    963
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.25%Protection (2)
    +3.01%Defense (2)
    +0.71%Health (1)
    +4Speed (1)
    15-E
    Mk IV-E Crit Damage Receiver
    15-E
    Primary Stats
    +26Speed
    Secondary Stats
    +32Offense (1)
    +1.31%Defense (1)
    +465Protection (1)
    +0.54%Health (1)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.69%Health (1)
    +151Offense (4)
    +2.01%Potency (1)
    +247Health (1)
    15-D
    Mk V-D Crit Chance Holo-Array
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +784Protection (1)
    +1.07%Defense (1)
    +4.29%Tenacity (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +371Health (1)
    +4.72%Tenacity (3)
    +70Offense (2)
    +9Speed (2)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +1399Protection (2)
    +9Defense (1)
    +3.98%Critical Chance (2)
    +2.57%Health (3)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13119
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 14,967(1,237)
    Protection 27,260(7,842)
    Speed 191(44)
    Critical Damage 180%(30%)
    Potency 54.01%(26.01%)
    Tenacity 41%(9%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,073(444)
    Physical Critical Chance 43.89%(11.98%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.4%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,705(405)
    Special Critical Chance 21.98%(11.98%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.5%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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