Units
GAC
Insights
Guilds
Best Mods
News
Premium
Units
Characters
Character Stats
Ships
Ship Stats
Relic Images
Relic Player Data
Stats
Ability Report
Mod Meta Report
Omicron Report
Top Characters
Top Players
Database
Consumables
Datacrons
Data Disks
Equipment
Events
Quests
Raids
Scavenger
Campaigns
Light Side
Dark Side
Cantina
Mod Battles
Fleet Battles
GAC
Insight
Premium
Home
Counters
Ship Counters
Top Squads
Top Leaders
Who to Attack
Leaderboard
Scan Player
Guilds
All
Compare
Premium
SWGOH.GG Premium
News
News
Partners
Recruit
Outside Resources
EA Forums
(Un)Official Discord
SWGOH Reddit
SWGOH Events
Other Websites
snap.fan - Marvel Snap
lotr.gg 🪦 - Lord of the Rings Heroes
Home
Kahn
Datacrons
Kahn's Datacrons
D? Rogues
Last Updated
Profile
Collection
GAC
Tools
Raid History
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
0
Level 9
17
Level 6-8
14
Level 3-5
0
Empty
All
Escalating Conflict
Together. As One.
Lvl 7
Escalating Conflict
33.94%
Health Steal
9.73%
Offense
20.31%
Accuracy
5.58%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 7
Escalating Conflict
19.51%
Health Steal
1.25%
Critical Chance
15.91%
Health
42.17%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 7
Escalating Conflict
21.52%
Health Steal
3.01%
Critical Chance
21.39%
Health
29.41%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 6
Escalating Conflict
18.64%
Health
36.95%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 6
Escalating Conflict
18.84%
Health Steal
3.35%
Offense
8.88%
Critical Chance
15.93%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
40.65%
Health Steal
5.8%
Offense
15.23%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Escalating Conflict
9.26%
Critical Chance
24.16%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Together. As One.
9.32%
Offense
4.31%
Critical Chance
20.64%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Gungan
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
Lvl 6
Together. As One.
7.87%
Critical Damage
42.15%
Armor Penetration
15.84%
Accuracy
13.67%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Together. As One.
12.47%
Critical Damage
9.07%
Critical Chance
11.45%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 6
Together. As One.
102.16%
Armor Penetration
11.43%
Accuracy
8.18%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Together. As One.
10.93%
Critical Damage
113.55%
Armor Penetration
8.71%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 6
Together. As One.
117.69%
Armor Penetration
9.89%
Offense
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 6
Together. As One.
11.72%
Critical Damage
18.23%
Accuracy
6.94%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 6
Together. As One.
24.72%
Critical Damage
10.7%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 6
Together. As One.
19.9%
Accuracy
2.69%
Critical Chance
12.05%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 6
Together. As One.
19.28%
Critical Damage
19.42%
Accuracy
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Lvl 5
Escalating Conflict
50.9%
Health Steal
7.93%
Accuracy
7.16%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
98.98%
Health Steal
6.07%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
29.75%
Health Steal
4.46%
Offense
23.13%
Health
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Escalating Conflict
2.25%
Critical Chance
25.27%
Health
17.89%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
3.94%
Offense
16.92%
Health
11.51%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Escalating Conflict
15.29%
Accuracy
15.26%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Together. As One.
9.09%
Critical Damage
38.18%
Armor Penetration
7.23%
Offense
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 4
Together. As One.
4.61%
Offense
9.78%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
4.25%
Offense
7.72%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 3
Together. As One.
7.5%
Accuracy
7.32%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
4.12%
Offense
7.71%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
49.92%
Armor Penetration
5.89%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
46.84%
Armor Penetration
4.29%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
5.21%
Critical Damage
49.4%
Armor Penetration
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 2
Together. As One.
2.16%
Offense
6.44%
Critical Avoidance
Lvl 2
Together. As One.
12.63%
Critical Avoidance