• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    15,936/34,527
    18,591
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +5.82%Tenacity (3)
    +1.87%Protection (1)
    +1869Protection (3)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +6Defense (1)
    +5.26%Critical Chance (3)
    +1.64%Defense (1)
    +341Health (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +865Protection (2)
    +3Speed (1)
    +3.47%Potency (2)
    +0.55%Offense (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.49%Critical Chance (1)
    +1875Protection (3)
    +1.98%Potency (1)
    +81Offense (2)
    15-A
    Mk V-A Tenacity Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.02%Potency (2)
    +644Health (2)
    +2.58%Defense (2)
    +3.02%Critical Chance (2)
    15-B
    Mk V-B Tenacity Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +59Offense (2)
    +3.5%Potency (2)
    +0.66%Offense (2)
    +341Health (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 15936
    Power
  • Primary Attributes
    Strength (STR) 1,190
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 29,640(6,045)
    Protection 42,960(23,380)
    Speed 102(7)
    Critical Damage 150%
    Potency 48.97%(12.97%)
    Tenacity 50.82%(25.82%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,474(291)
    Physical Critical Chance 45.61%(9.77%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.7%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,496(229)
    Special Critical Chance 22.27%(9.77%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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