Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
1
Level 4
37.3% Health Steal
3
Level 5
39.77% Health Steal
3
Level 6
Bonus Mechanics for Jedi characters
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
3
Level 7
18% Critical Chance
3
Level 8
20.71% Protection
3
Level 9
Bonus Mechanics for Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.