• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,397/98,433
    90,036
    Level
    85 %
    1,697/1,976
    279
    Star Influence
    2 %
    791/31,074
    30,283
    Ability Levels
    19 %
    636/3,236
    2,600
    Crew
    8 %
    5,274/62,149
    56,875
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    14 %
    5,173/34,527
    29,354
    Level
    32 %
    651/1,976
    1,325
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    654/5,334
    4,680
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    1 %
    687/34,527
    33,840
    Level
    0 %
    2/1,976
    1,974
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    11/7,515
    7,505
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8397
  • Primary Attributes
    Strength (STR) 789
    Agility (AGI) 1,588
    Tactics (TAC) 789
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 23,017(8,815)
    Protection 2,938(2,938)
    Speed 137(7)
    Critical Damage 150%
    Potency 5.12%(5.12%)
    Tenacity 20.12%(5.12%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,283(1,060)
    Physical Critical Chance 36.71%(0.25%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,893
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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