Dark Side allies start the battle with Protection Up (20%) for 2 turns.
1
Level 4
6.83% Offense
3
Level 5
14.44% Accuracy
3
Level 6
Bonus Mechanics for Sith characters
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
3
Level 7
21.4% Protection
3
Level 8
25.52% Accuracy
3
Level 9
Bonus Mechanics for Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection