• Galactic Power Breakdown

    cur / max
    diff
    Overall
    56 %
    21,346/37,507
    16,161
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.16%Potency (2)
    +4Speed (1)
    +71Offense (2)
    +21Defense (3)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +2.95%Potency (2)
    +16Defense (2)
    +5%Tenacity (3)
    +1.4%Protection (1)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +2.19%Protection (1)
    +1.7%Potency (1)
    +1.03%Offense (3)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.16%Defense (2)
    +7Speed (2)
    +3.94%Protection (3)
    +246Health (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +10Speed (2)
    +34Offense (1)
    +754Protection (1)
    +2.97%Protection (2)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.11%Protection (1)
    +3.79%Health (4)
    +3Speed (1)
    +1.65%Defense (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - The MandalorianI
    1
  • 21346
    Power
  • Primary Attributes
    Strength (STR) 801
    Agility (AGI) 1,016
    Tactics (TAC) 471
    Strength Growth (STR) 5.6
    Agility Growth (AGI) 8.1
    Tactics Growth (TAC) 4.3
    Mastery 0
  • General
    Health 21,589(4,538)
    Protection 19,626(2,866)
    Speed 199(58)
    Critical Damage 180%(30%)
    Potency 45.81%(7.81%)
    Tenacity 31%(5%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,515(352)
    Physical Critical Chance 35.5%
    Armor Penetration 152
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.9%(5.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,379(249)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(5.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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