• Galactic Power Breakdown

    cur / max
    diff
    Overall
    5 %
    5,547/98,433
    92,886
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    0 %
    264/31,074
    30,810
    Ability Levels
    0 %
    0/3,236
    3,236
    Crew
    8 %
    5,282/62,149
    56,867
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,160/34,527
    31,367
    Level
    21 %
    429/1,976
    1,547
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    6 %
    335/5,334
    5,000
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    6 %
    143/2,295
    2,153
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,709/34,527
    31,818
    Level
    21 %
    429/1,976
    1,547
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    13 %
    303/2,295
    1,992
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5547
  • Primary Attributes
    Strength (STR) 287
    Agility (AGI) 575
    Tactics (TAC) 287
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 13,457(8,291)
    Protection 2,763(2,763)
    Speed 137(7)
    Critical Damage 150%
    Potency 4.81%(4.81%)
    Tenacity 19.81%(4.81%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,801(996)
    Physical Critical Chance 19.79%(0.21%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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