• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    14,839/38,292
    23,453
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +42Offense (1)
    +3.35%Tenacity (2)
    +6.94%Protection (4)
    +249Health (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +2.44%Defense (2)
    +59Offense (2)
    +1.77%Health (2)
    +3.52%Potency (2)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +24Defense (3)
    +594Health (2)
    +1.55%Critical Chance (1)
    +1.28%Protection (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +41Offense (1)
    +3.01%Health (3)
    +10Speed (2)
    +2.52%Protection (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +528Protection (1)
    +2.9%Potency (2)
    +0.47%Offense (1)
    +6.54%Tenacity (4)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +1548Protection (2)
    +3.51%Critical Chance (2)
    +7Defense (1)
    +5Speed (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 14839
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 19,679(4,025)
    Protection 23,578(4,160)
    Speed 192(45)
    Critical Damage 216%(66%)
    Potency 58.42%(30.42%)
    Tenacity 41.89%(9.89%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,108(250)
    Physical Critical Chance 37.98%(5.06%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.7%(5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,654(232)
    Special Critical Chance 15.06%(5.06%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.2%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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