• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    8,391/31,546
    23,155
    Level
    28 %
    557/1,976
    1,419
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    41 %
    944/2,295
    1,352
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +16Defense (3)
    +3Speed (1)
    +3.16%Tenacity (2)
    +1.15%Critical Chance (1)
    15-C
    Mk III-C Health Receiver
    15-C
    Primary Stats
    +3.88%Health
    Secondary Stats
    +5Speed (2)
    +2.25%Protection (2)
    +0.82%Defense (1)
    +23Offense (1)
    15-D
    Mk V-D Crit Chance Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Speed (1)
    +1.59%Critical Chance (1)
    +3.38%Tenacity (2)
    +400Health (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5Defense (1)
    +3Speed (1)
    +1.44%Potency (1)
    +4.99%Protection (3)
    15-D
    Mk V-D Health Multiplexer
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.11%Defense (1)
    +648Health (2)
    +0.52%Offense (1)
    +2.16%Potency (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 8391
    Power
  • Primary Attributes
    Strength (STR) 613
    Agility (AGI) 417
    Tactics (TAC) 373
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 15,780(4,054)
    Protection 4,126(278)
    Speed 99(16)
    Critical Damage 150%
    Potency 27.6%(3.6%)
    Tenacity 27.54%(6.54%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,134(89)
    Physical Critical Chance 33.03%(10.74%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28%(4.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 975(80)
    Special Critical Chance 20.74%(10.74%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.4%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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