• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,282/34,527
    16,245
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1392Protection (2)
    +17Defense (2)
    +1.3%Potency (1)
    +2.24%Health (3)
    15-A
    Mk V-A Offense Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.89%Protection (2)
    +84Offense (2)
    +17Defense (2)
    +3.65%Tenacity (2)
    15-B
    Mk V-B Offense Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.37%Offense (3)
    +41Offense (1)
    +1.44%Protection (1)
    +1508Protection (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1025Protection (2)
    +1177Health (4)
    +1.85%Protection (1)
    +0.98%Defense (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +22Defense (3)
    +2.55%Health (3)
    +0.32%Offense (1)
    +303Health (1)
    15-A
    Mk V-A Offense Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.28%Critical Chance (3)
    +8Defense (1)
    +0.89%Health (1)
    +14Speed (3)
  • Gear Needed

    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - Young Lando Calrissian
    1
  • 18282
    Power
  • Primary Attributes
    Strength (STR) 623
    Agility (AGI) 1,131
    Tactics (TAC) 596
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 15,063(2,209)
    Protection 24,822(8,831)
    Speed 185(44)
    Critical Damage 150%
    Potency 36.3%(1.31%)
    Tenacity 30.65%(3.65%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,042(829)
    Physical Critical Chance 50.49%(13.28%)
    Armor Penetration 43
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.4%(7.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,244(666)
    Special Critical Chance 24.32%(13.28%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.4%(8.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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