Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
13.2% Accuracy
3
Level 5
19.25% Health
3
Level 6
Bonus Mechanics for Sith characters
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.