Dark Side allies start the battle with Protection Up (20%) for 2 turns.
1
Level 4
18.67% Health
3
Level 5
5.41% Critical Chance
3
Level 6
Bonus Mechanics for Separatist characters
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
3
Level 7
10.74% Critical Chance
3
Level 8
13% Offense
3
Level 9
Bonus Mechanics for Geonosian Spy
Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.