• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    14,532/38,292
    23,760
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1183Protection (2)
    +2.18%Critical Chance (1)
    +13Speed (3)
    +2.75%Tenacity (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1.69%Health (2)
    +528Health (2)
    +57Offense (2)
    +3.15%Protection (2)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.77%Potency (2)
    +9Speed (2)
    +38Offense (1)
    +1.37%Health (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +5Speed (1)
    +6.3%Critical Chance (4)
    +7Defense (1)
    +3.13%Potency (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1002Protection (2)
    +73Offense (2)
    +3.52%Critical Chance (2)
    +9Speed (2)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +38Offense (1)
    +1155Protection (2)
    +3.7%Tenacity (2)
    +16Speed (3)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 14532
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 17,308(1,904)
    Protection 23,369(3,951)
    Speed 229(82)
    Critical Damage 216%(66%)
    Potency 34.91%(6.91%)
    Tenacity 38.45%(6.45%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,120(407)
    Physical Critical Chance 52.92%(20%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%(2.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,795(373)
    Special Critical Chance 30%(20%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.4%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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