• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    14,425/34,527
    20,102
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    6 %
    155/2,295
    2,141
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk I-E Defense Transmitter
    15-E
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +0.92%Tenacity (1)
    +111Health (1)
    +10Offense (1)
    +167Protection (1)
    15-E
    Mk II-E Defense Receiver
    15-E
    Primary Stats
    +8%Protection
    Secondary Stats
    +12Offense (1)
    +0.4%Health (1)
    +279Protection (1)
    +226Health (1)
    15-E
    Mk I-E Crit Damage Processor
    15-E
    Primary Stats
    +3.75%Defense
    Secondary Stats
    +170Health (1)
    +1Speed (1)
    +0.76%Critical Chance (1)
    +0.81%Tenacity (1)
    15-E
    Mk I-E Crit Damage Holo-Array
    15-E
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +1Speed (1)
    +0.56%Protection (1)
    +109Protection (1)
    +0.68%Potency (1)
    15-E
    Mk I-E Crit Damage Data-Bus
    15-E
    Primary Stats
    +7.5%Protection
    Secondary Stats
    +0.89%Tenacity (1)
    +183Protection (1)
    +0.95%Critical Chance (1)
    +0.74%Potency (1)
    15-E
    Mk I-E Crit Damage Multiplexer
    15-E
    Primary Stats
    +15%Tenacity
    Secondary Stats
    +186Health (1)
    +0.79%Critical Chance (1)
    +0.64%Potency (1)
    +193Protection (1)
  • Gear Needed

    Mk 3 Zaltin Bacta GelMk III
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 14425
    Power
  • Primary Attributes
    Strength (STR) 1,195
    Agility (AGI) 718
    Tactics (TAC) 518
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 25,071(786)
    Protection 23,655(4,075)
    Speed 97(2)
    Critical Damage 180%(30%)
    Potency 38.06%(2.06%)
    Tenacity 44.62%(17.62%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,242(102)
    Physical Critical Chance 35.67%(2.5%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.7%(5.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,311(68)
    Special Critical Chance 12.5%(2.5%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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