• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,576/34,527
    18,951
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    56 %
    1,305/2,295
    990
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Health Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1158Protection (2)
    +1.4%Potency (1)
    +1.07%Defense (1)
    +1.08%Health (1)
    15-D
    Mk V-D Health Receiver
    15-D
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +3.26%Tenacity (2)
    +30Offense (1)
    +2.08%Potency (1)
    +319Health (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +449Protection (1)
    +4.51%Potency (3)
    +9Defense (1)
    +5Speed (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +249Health (1)
    +1834Protection (3)
    +30Offense (1)
    +0.38%Offense (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +81Offense (2)
    +3.76%Potency (2)
    +490Protection (1)
    +1.26%Defense (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5Speed (1)
    +21Defense (3)
    +1.74%Tenacity (1)
    +2.18%Protection (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 15576
    Power
  • Primary Attributes
    Strength (STR) 1,154
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 31,996(9,049)
    Protection 33,140(13,560)
    Speed 105(10)
    Critical Damage 150%
    Potency 47.75%(11.75%)
    Tenacity 30%(5%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,403(271)
    Physical Critical Chance 35.83%
    Armor Penetration 30
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 35.6%(4.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,487(220)
    Special Critical Chance 12.5%
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 13.2%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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