• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    14,748/31,546
    16,798
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.92%Critical Chance (1)
    +4.6%Tenacity (3)
    +750Protection (1)
    +6Defense (1)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1.94%Protection (1)
    +2.08%Potency (1)
    +78Offense (2)
    +5.21%Critical Chance (3)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.91%Health (2)
    +11Speed (2)
    +761Protection (1)
    +54Offense (2)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +0.41%Offense (1)
    +1.79%Protection (1)
    +1.55%Tenacity (1)
    +15Defense (2)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1112Protection (2)
    +409Health (1)
    +0.96%Health (1)
    +0.41%Offense (1)
    15-D
    Mk V-D Crit Damage Multiplexer
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.54%Critical Chance (2)
    +0.41%Offense (1)
    +8Defense (1)
    +0.68%Health (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    2
    Power Cell Injector (Fusion) - Clone Sergeant - Phase I
    1
  • 14748
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 1,098
    Tactics (TAC) 597
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,650(2,585)
    Protection 38,884(14,828)
    Speed 148(41)
    Critical Damage 216%(66%)
    Potency 7.08%(2.08%)
    Tenacity 31.15%(6.15%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,474(287)
    Physical Critical Chance 47.3%(10.67%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.4%(4.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,708(236)
    Special Critical Chance 20.67%(10.67%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.5%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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