• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    10,734/31,546
    20,812
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    27 %
    635/2,295
    1,661
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Health Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +339Health (1)
    +4Speed (1)
    15-D
    Mk V-D Health Receiver
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +90Offense (2)
    +0.48%Offense (1)
    +312Health (1)
    +566Protection (1)
    10-D
    Mk V-D Health Processor
    10-D
    Primary Stats
    +8%Defense
    Secondary Stats
    +0.79%Offense (2)
    +403Health (1)
    +1.49%Critical Chance (1)
    1-E
    Mk V-E Health Holo-Array
    1-E
    Primary Stats
    +0.63%Offense
    Secondary Stats
    12-D
    Mk V-D Health Data-Bus
    12-D
    Primary Stats
    +4.75%Health
    Secondary Stats
    +8Speed (2)
    +1.2%Critical Chance (1)
    +1.5%Potency (1)
    +626Protection (1)
    15-D
    Mk V-D Health Multiplexer
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.49%Tenacity (2)
    +44Offense (1)
    +737Protection (1)
    +4Speed (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10734
    Power
  • Primary Attributes
    Strength (STR) 813
    Agility (AGI) 549
    Tactics (TAC) 483
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,173(4,847)
    Protection 5,777(1,929)
    Speed 99(16)
    Critical Damage 150%
    Potency 25.5%(1.5%)
    Tenacity 24.49%(3.49%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,570(245)
    Physical Critical Chance 27.19%(2.69%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.5%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,390(231)
    Special Critical Chance 12.69%(2.69%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.8%(1.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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