• Galactic Power Breakdown

    cur / max
    diff
    Overall
    13 %
    4,380/31,546
    27,166
    Level
    21 %
    429/1,976
    1,547
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    22 %
    537/2,354
    1,817
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-D
    Mk IV-D Crit Chance Transmitter
    1-D
    Primary Stats
    +0.5%Offense
    Secondary Stats
    +1.8%Critical Chance (1)
    1-D
    Mk IV-D Health Receiver
    1-D
    Primary Stats
    +3Speed
    Secondary Stats
    +447Protection (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.47%Potency (1)
    +0.6%Health (1)
    +5.35%Protection (3)
    +1.68%Tenacity (1)
    1-D
    Mk IV-D Health Holo-Array
    1-D
    Primary Stats
    +4.2%Critical Damage
    Secondary Stats
    +4Speed (1)
    1-A
    Mk V-A Health Data-Bus
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +0.3%Offense (1)
    +761Protection (1)
    +1.31%Protection (1)
    +4Speed (1)
    1-C
    Mk III-C Crit Chance Multiplexer
    1-C
    Primary Stats
    +0.38%Health
    Secondary Stats
    +1.34%Tenacity (1)
    +3Defense (1)
  • Gear Needed

    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 4380
    Power
  • Primary Attributes
    Strength (STR) 451
    Agility (AGI) 291
    Tactics (TAC) 278
    Strength Growth (STR) 6.0
    Agility Growth (AGI) 4.0
    Tactics Growth (TAC) 3.3
    Mastery 0
  • General
    Health 9,553(993)
    Protection 1,208(1,208)
    Speed 94(11)
    Critical Damage 154.2%(4.2%)
    Potency 25.47%(1.47%)
    Tenacity 24.03%(3.03%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 824(6)
    Physical Critical Chance 25.34%(5.8%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.4%(2.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 672(5)
    Special Critical Chance 15.8%(5.8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11%(1.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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