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Ability Classes
Assist Defense Up Heal
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    30,088/71,758
    41,670
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    41 %
    8,901/21,483
    12,582
    Ability Levels
    34 %
    1,853/5,334
    3,482
    Crew
    41 %
    17,802/42,966
    25,164
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    41 %
    11,868/28,644
    16,776
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    48 %
    929/1,899
    971
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
  • Power
    30088
  • Primary Attributes
    Strength 836
    Agility 836
    Tactics 1461
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 59449(44401)
    Protection 29600(29600)
    Speed 140(39)
    Critical Damage 150%
    Potency 28.82%(28.82%)
    Tenacity 43.82%(28.82%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 4673(2628)
    Physical Critical Chance 23.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 15470(11964)
    Special Critical Chance 21.5%(11.5%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.45%(2.19%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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