• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    28,213/98,433
    70,220
    Level
    100 %
    1,976/1,976
    Star Influence
    26 %
    8,225/31,074
    22,850
    Ability Levels
    48 %
    1,565/3,236
    1,671
    Crew
    26 %
    16,449/62,149
    45,699
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    5,548/34,527
    28,979
    Level
    28 %
    557/1,976
    1,419
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    12 %
    912/7,515
    6,603
    Mods
    36 %
    833/2,295
    1,463
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    36 %
    12,729/34,527
    21,798
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    44 %
    1,016/2,295
    1,280
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28213
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,945(36,401)
    Protection 12,133(12,133)
    Speed 160(30)
    Critical Damage 150%
    Potency 21.13%(21.13%)
    Tenacity 36.13%(21.13%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,652(4,377)
    Physical Critical Chance 38.12%(1.04%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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