• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,859/34,527
    18,668
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    62 %
    1,445/2,295
    851
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.69%Health (2)
    +670Health (2)
    +15Defense (2)
    +9Speed (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +0.91%Offense (2)
    +2.33%Tenacity (2)
    +8Defense (1)
    +2.32%Health (3)
    15-E
    Mk V-E Crit Damage Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.8%Critical Chance (1)
    +1.15%Protection (1)
    +5Speed (1)
    +38Offense (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1.42%Tenacity (1)
    +9Speed (2)
    +658Protection (1)
    +14Defense (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.98%Critical Chance (1)
    +9Speed (2)
    +78Offense (2)
    +1.8%Tenacity (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +31Offense (1)
    +4.6%Tenacity (3)
    +1462Protection (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15859
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,157(2,818)
    Protection 36,549(13,309)
    Speed 210(70)
    Critical Damage 180%(30%)
    Potency 0%
    Tenacity 39.15%(10.15%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,610(303)
    Physical Critical Chance 61.69%(15.78%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.7%(5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,435(228)
    Special Critical Chance 25.78%(15.78%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.7%(5.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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