Units
GAC
Insights
Guilds
Best Mods
News
Premium
Units
Characters
Character Stats
Ships
Ship Stats
Relic Images
Relic Player Data
Stats
Ability Report
Mod Meta Report
Omicron Report
Top Characters
Top Players
Database
Consumables
Datacrons
Data Disks
Equipment
Events
Quests
Scavenger
Campaigns
Light Side
Dark Side
Cantina
Mod Battles
Fleet Battles
GAC
Insight
Premium
Home
Counters
Ship Counters
Top Squads
Top Leaders
Who to Attack
Leaderboard
Scan Player
Guilds
All
Compare
Premium
SWGOH.GG Premium
News
News
Partners
Recruit
Outside Resources
EA Forums
(Un)Official Discord
SWGOH Reddit
SWGOH Events
Other Websites
snap.fan - Marvel Snap
lotr.gg 🪦 - Lord of the Rings Heroes
Home
Optic Marbles
Datacrons
Optic Marbles's Datacrons
OR Reinforcements
Last Updated
Profile
Collection
GAC
Tools
Raid History
We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
6
Level 9
3
Level 6-8
6
Level 3-5
2
Empty
All
Escalating Conflict
Together. As One.
Lvl 9
Together. As One.
10.99%
Critical Damage
120.71%
Armor Penetration
24.26%
Offense
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Padawan Obi-Wan
At the start of the encounter, Padawan Obi-Wan gains 100% counter chance until the end of the encounter. Whenever he evades an attack, he recovers 20% Health and Protection. Whenever he attacks out of turn, he deals True damage to the target enemy, which can't be evaded.
Whenever Turn Meter is removed from an enemy, Padawan Obi-Wan gains Foresight for 1 turn. At the start of each Galactic Republic ally's turn, if Padawan Obi-Wan has a stack of Heal Over Time, he gains 20% Offense; and if he has a stack of Protection Over Time, he gains 20% Defense penetration for 1 turn, doubled if there is an active Handmaiden Decoy.
Lvl 9
Together. As One.
5.08%
Critical Damage
126.22%
Armor Penetration
9.14%
Offense
7.63%
Critical Chance
19.91%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 9
- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
Lvl 9
Together. As One.
20.01%
Critical Damage
103.9%
Armor Penetration
15.63%
Offense
19.14%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 9
Together. As One.
165.16%
Armor Penetration
18.37%
Offense
23.06%
Accuracy
9.24%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Level 9
- Ninth Sister
At the start of encounter, all Inquisitorius allies have +200% Max Health and are immune to Ability Block.
Ninth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.
If any enemy has 6 stacks of Purge when Ninth Sister is defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.
Lvl 9
Together. As One.
7.85%
Critical Damage
73.79%
Armor Penetration
22.21%
Offense
8%
Critical Chance
8.92%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Level 9
- Luminara Unduli
The first time Luminara Unduli is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 9
Together. As One.
45.4%
Critical Damage
46.98%
Armor Penetration
3.69%
Offense
7.18%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
Level 9
- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.
Whenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
Lvl 8
Together. As One.
98.76%
Armor Penetration
24.94%
Accuracy
42.29%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 8
Together. As One.
30.13%
Critical Damage
62.82%
Armor Penetration
22.11%
Accuracy
24.96%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Together. As One.
8.9%
Critical Damage
58.58%
Armor Penetration
11.88%
Offense
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 5
Together. As One.
5.57%
Critical Damage
58.83%
Armor Penetration
3.61%
Offense
13.59%
Accuracy
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 3
Together. As One.
12.77%
Critical Damage
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
18.45%
Critical Damage
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
4.78%
Offense
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
5.5%
Critical Damage
3.24%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 3
Together. As One.
12.89%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.