• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    13,770/38,292
    24,522
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.63%Defense (2)
    +5.2%Critical Chance (3)
    +9Defense (1)
    +6Speed (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1.04%Health (1)
    +4.78%Critical Chance (3)
    +13Defense (2)
    +77Offense (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.78%Health (2)
    +130Offense (3)
    +0.51%Offense (1)
    +17Defense (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.78%Critical Chance (2)
    +71Offense (2)
    +14Speed (3)
    +7Defense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +1.1%Health (1)
    +7.15%Critical Chance (4)
    +16Defense (2)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +1.33%Offense (3)
    +413Health (1)
    +5.92%Protection (3)
    +1.8%Critical Chance (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13770
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 14,931(951)
    Protection 25,131(5,713)
    Speed 202(55)
    Critical Damage 180%(30%)
    Potency 52%(24%)
    Tenacity 32%
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,273(499)
    Physical Critical Chance 62.63%(30.71%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%(7.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,754(454)
    Special Critical Chance 40.71%(30.71%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.9%(8.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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