• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    11,652/31,546
    19,894
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    48 %
    1,103/2,295
    1,193
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +17Defense (2)
    +1.66%Defense (1)
    +8Speed (2)
    +0.7%Health (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.43%Offense (3)
    +2.03%Tenacity (1)
    +1.47%Potency (1)
    +6Defense (1)
    15-D
    Mk V-D Crit Chance Holo-Array
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.51%Defense (1)
    +1025Protection (2)
    +1.97%Tenacity (1)
    +1.7%Potency (1)
    15-C
    Mk V-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.54%Offense (1)
    +270Health (1)
    +110Offense (3)
    +1.64%Tenacity (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +13Defense (2)
    +3.43%Potency (2)
    +0.99%Health (1)
    +36Offense (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11652
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,129(2,107)
    Protection 6,681(2,833)
    Speed 91(8)
    Critical Damage 150%
    Potency 43.61%(6.61%)
    Tenacity 50.64%(29.64%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,687(252)
    Physical Critical Chance 34.33%(8%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%(5.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,506(242)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.2%(5.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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