• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    10,557/31,546
    20,989
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Health Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +7Defense (1)
    +1.25%Potency (1)
    +27Offense (1)
    +1.46%Critical Chance (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.25%Offense (3)
    +748Protection (1)
    +358Health (1)
    +0.66%Health (1)
    1-A
    Mk V-A Health Processor
    1-A
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.18%Tenacity (1)
    +2.04%Potency (1)
    +0.54%Offense (1)
    +367Health (1)
    1-C
    Mk V-C Health Holo-Array
    1-C
    Primary Stats
    +4.5%Critical Damage
    Secondary Stats
    +1.53%Potency (1)
    +1.16%Tenacity (1)
    1-A
    Mk V-A Health Data-Bus
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.19%Potency (1)
    +1.57%Tenacity (1)
    +248Health (1)
    +4Speed (1)
    1-E
    Mk V-E Crit Chance Multiplexer
    1-E
    Primary Stats
    +3%Tenacity
    Secondary Stats
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10557
    Power
  • Primary Attributes
    Strength (STR) 830
    Agility (AGI) 554
    Tactics (TAC) 509
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,670(2,738)
    Protection 4,596(748)
    Speed 117(34)
    Critical Damage 154.5%(4.5%)
    Potency 35.02%(6.02%)
    Tenacity 27.91%(6.91%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,439(59)
    Physical Critical Chance 26.05%(1.46%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.4%(0.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,308(56)
    Special Critical Chance 11.46%(1.46%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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