• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    13,809/98,433
    84,624
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    8 %
    2,723/31,074
    28,352
    Ability Levels
    6 %
    195/3,236
    3,041
    Crew
    17 %
    10,890/62,149
    51,259
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    6,673/34,527
    27,854
    Level
    19 %
    386/1,976
    1,590
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    6,187/34,527
    28,340
    Level
    19 %
    386/1,976
    1,590
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    13809
  • Primary Attributes
    Strength (STR) 287
    Agility (AGI) 575
    Tactics (TAC) 287
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 24,469(19,303)
    Protection 6,434(6,434)
    Speed 146(16)
    Critical Damage 150%
    Potency 11.21%(11.21%)
    Tenacity 26.21%(11.21%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,126(2,321)
    Physical Critical Chance 20.12%(0.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord