• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    14,677/37,507
    22,830
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk V-B Health Transmitter
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.79%Protection (1)
    +646Protection (1)
    +1.32%Defense (1)
    1-B
    Mk V-B Crit Damage Receiver
    1-B
    Primary Stats
    +3%Critical Avoidance
    Secondary Stats
    +1.52%Defense (1)
    +7Defense (1)
    +0.61%Health (1)
    1-A
    Mk V-A Health Processor
    1-A
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.08%Health (1)
    +1.7%Tenacity (1)
    +1.47%Potency (1)
    +427Health (1)
    1-B
    Mk V-B Health Holo-Array
    1-B
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.46%Defense (1)
    +6Defense (1)
    +0.77%Health (1)
    1-B
    Mk V-B Crit Damage Data-Bus
    1-B
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.57%Tenacity (1)
    +257Health (1)
    +7Defense (1)
    1-A
    Mk V-A Health Multiplexer
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +7Defense (1)
    +2.03%Protection (1)
    +0.32%Offense (1)
    +25Offense (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 5 A/KT Stun GunMk V
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - General Grievous
    1
  • 14677
    Power
  • Primary Attributes
    Strength (STR) 627
    Agility (AGI) 1,061
    Tactics (TAC) 500
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.1
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 15,750(2,429)
    Protection 23,124(1,982)
    Speed 97
    Critical Damage 150%
    Potency 19.47%(1.47%)
    Tenacity 27.27%(3.27%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,647(48)
    Physical Critical Chance 38.79%
    Armor Penetration 105
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 3%(3%)
  • Special Offense
    Special Damage 1,236(36)
    Special Critical Chance 10.42%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 3%(3%)
 
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