• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    13,021/38,292
    25,271
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    40 %
    3,657/9,099
    5,442
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +15Defense (2)
    +1.56%Health (2)
    +703Protection (1)
    +9Speed (2)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +10Speed (2)
    +581Protection (1)
    +12Defense (2)
    +28Offense (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.81%Tenacity (2)
    +46Offense (1)
    +10Speed (2)
    +1.64%Health (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.64%Critical Chance (1)
    +1169Health (4)
    +2.56%Defense (2)
    +5Speed (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.44%Tenacity (2)
    +1443Protection (2)
    +2.82%Defense (2)
    +3.82%Potency (2)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +15Defense (2)
    +3Speed (1)
    +3.63%Tenacity (2)
    +1245Protection (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13021
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 17,202(3,222)
    Protection 32,516(13,098)
    Speed 184(37)
    Critical Damage 180%(30%)
    Potency 31.82%(3.82%)
    Tenacity 40.87%(8.87%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,943(169)
    Physical Critical Chance 41.56%(9.64%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.4%(6.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,450(150)
    Special Critical Chance 19.64%(9.64%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19%(6.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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