• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    23,984/94,044
    70,060
    Level
    100 %
    1,976/1,976
    Star Influence
    18 %
    5,218/28,650
    23,433
    Ability Levels
    30 %
    1,884/6,119
    4,235
    Crew
    26 %
    14,907/57,300
    42,393
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    35 %
    11,319/32,121
    20,802
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    1,235/2,928
    1,694
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    34 %
    791/2,295
    1,505
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,306/31,546
    27,240
    Level
    18 %
    366/1,976
    1,610
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    16 %
    383/2,295
    1,913
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23984
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 41,260(25,618)
    Protection 17,078(17,078)
    Speed 116(22)
    Critical Damage 150%
    Potency 16.63%(16.63%)
    Tenacity 31.63%(16.63%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,138(3,012)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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