• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    17,649/94,044
    76,395
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    7 %
    2,138/28,650
    26,512
    Ability Levels
    5 %
    327/6,119
    5,792
    Crew
    24 %
    14,256/57,300
    43,044
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    28 %
    9,276/32,121
    22,845
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    78 %
    2,298/2,928
    630
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    6,564/31,546
    24,982
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    82 %
    1,934/2,354
    420
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17649
  • Primary Attributes
    Strength (STR) 769
    Agility (AGI) 1,344
    Tactics (TAC) 769
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 36,259(22,417)
    Protection 14,944(14,944)
    Speed 113(19)
    Critical Damage 150%
    Potency 14.55%(14.55%)
    Tenacity 29.55%(14.55%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,517(2,636)
    Physical Critical Chance 32.38%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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