• Galactic Power Breakdown

    cur / max
    diff
    Overall
    23 %
    7,378/31,546
    24,168
    Level
    19 %
    386/1,976
    1,590
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    8 %
    188/2,295
    2,108
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    6-B
    Mk V-B Crit Chance Transmitter
    6-B
    Primary Stats
    +2.5%Offense
    Secondary Stats
    +1296Protection (2)
    +1.15%Protection (1)
    +15Defense (2)
    6-D
    Mk V-D Crit Chance Receiver
    6-D
    Primary Stats
    +2.5%Offense
    Secondary Stats
    +15Defense (2)
    +0.97%Health (1)
    6-C
    Mk V-C Speed Processor
    6-C
    Primary Stats
    +5%Defense
    Secondary Stats
    +1.18%Protection (1)
    +5.36%Potency (3)
    6-D
    Mk IV-D Crit Chance Holo-Array
    6-D
    Primary Stats
    +3.5%Defense
    Secondary Stats
    +1025Protection (2)
    +1.14%Protection (1)
    6-C
    Mk V-C Crit Chance Data-Bus
    6-C
    Primary Stats
    +2.5%Health
    Secondary Stats
    +0.71%Offense (2)
    +3.53%Potency (2)
    6-C
    Mk IV-C Speed Multiplexer
    6-C
    Primary Stats
    +3.5%Defense
    Secondary Stats
    +4.29%Potency (3)
    +3Speed (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 7378
    Power
  • Primary Attributes
    Strength (STR) 562
    Agility (AGI) 384
    Tactics (TAC) 347
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 11,183(375)
    Protection 6,302(2,454)
    Speed 86(3)
    Critical Damage 150%
    Potency 42.18%(13.18%)
    Tenacity 21%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,028(55)
    Physical Critical Chance 29.75%(8%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.1%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 879(47)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18%(6.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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