• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    14,274/34,527
    20,253
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.56%Critical Chance (1)
    +973Protection (2)
    +16Speed (4)
    +1.11%Health (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +26Defense (3)
    +0.36%Offense (1)
    +3.9%Critical Chance (2)
    +71Offense (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.97%Health (2)
    +7Defense (1)
    +13Speed (3)
    +1136Protection (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +5Speed (1)
    +173Offense (5)
    +1.62%Potency (1)
    +360Health (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1215Protection (2)
    +12Speed (3)
    +1.9%Potency (1)
    +13Defense (2)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Speed (2)
    +1.98%Potency (1)
    +1320Protection (2)
    +223Health (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 14274
    Power
  • Primary Attributes
    Strength (STR) 638
    Agility (AGI) 651
    Tactics (TAC) 473
    Strength Growth (STR) 4.1
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 15,934(1,745)
    Protection 22,343(4,644)
    Speed 252(85)
    Critical Damage 216%(66%)
    Potency 8.51%(5.51%)
    Tenacity 35%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,437(465)
    Physical Critical Chance 43.72%(13.47%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.2%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,583(388)
    Special Critical Chance 23.47%(13.47%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.5%(6.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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