Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
19.1% Accuracy
3
Level 5
41.06% Health Steal
3
Level 6
Bonus Mechanics for Sith characters
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
3
Level 7
29.84% Accuracy
3
Level 8
24.77% Health
3
Level 9
Bonus Mechanics for Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.