• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    13,209/31,546
    18,337
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    62 %
    1,440/2,295
    855
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Chance Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Defense (1)
    +3Speed (1)
    +5.79%Protection (3)
    +1.95%Tenacity (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.71%Potency (1)
    +24Defense (3)
    +1.28%Defense (1)
    +0.63%Health (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +13Defense (2)
    +5Speed (1)
    +3.31%Protection (2)
    +2.99%Critical Chance (2)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1088Health (3)
    +3Speed (1)
    +1.17%Protection (1)
    +0.91%Offense (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +0.67%Offense (2)
    +1.85%Tenacity (1)
    +1011Health (3)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +286Health (1)
    +5Speed (1)
    +1.57%Offense (4)
    +0.93%Defense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13209
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,858(5,834)
    Protection 12,011(3,032)
    Speed 134(51)
    Critical Damage 150%
    Potency 38.71%(1.71%)
    Tenacity 50.8%(27.8%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,748(134)
    Physical Critical Chance 51.03%(22.99%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.4%(6.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,469(119)
    Special Critical Chance 32.99%(22.99%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.4%(6.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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