• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,360/31,546
    16,186
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    57 %
    1,310/2,295
    986
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +763Health (2)
    +3.67%Critical Chance (2)
    +42Offense (1)
    +822Protection (1)
    15-D
    Mk V-D Crit Chance Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +40Offense (1)
    +0.46%Offense (1)
    +1211Protection (2)
    +1.86%Critical Chance (1)
    15-D
    Mk IV-D Crit Chance Processor
    15-D
    Primary Stats
    +8%Defense
    Secondary Stats
    +502Health (2)
    +0.38%Offense (1)
    +29Offense (1)
    +1.48%Critical Chance (1)
    15-C
    Mk V-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +4.16%Potency (2)
    +702Health (2)
    +0.91%Health (1)
    +2.18%Tenacity (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.82%Offense (2)
    +2.73%Defense (2)
    +41Offense (1)
    +892Health (3)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +1401Health (4)
    +2.24%Critical Chance (1)
    +1527Protection (2)
    +1.67%Protection (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    2
    Power Cell Injector (Fusion) - Clone Sergeant - Phase I
    1
  • 15360
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 1,098
    Tactics (TAC) 597
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,470(4,405)
    Protection 33,669(9,613)
    Speed 137(30)
    Critical Damage 216%(66%)
    Potency 33.16%(28.16%)
    Tenacity 27.18%(2.18%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,503(316)
    Physical Critical Chance 53.87%(17.25%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28%(2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,735(263)
    Special Critical Chance 27.25%(17.25%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.3%(1.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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