• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,610/34,527
    18,917
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    52 %
    1,196/2,295
    1,100
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.08%Critical Chance (2)
    +416Protection (1)
    +7Defense (1)
    +2.08%Tenacity (1)
    15-E
    Mk V-E Tenacity Receiver
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.94%Critical Chance (1)
    +1.57%Protection (1)
    +366Health (1)
    +45Offense (1)
    15-B
    Mk IV-B Crit Chance Processor
    15-B
    Primary Stats
    +8%Defense
    Secondary Stats
    +0.32%Offense (1)
    +1000Health (3)
    +3.33%Critical Chance (2)
    +329Protection (1)
    15-B
    Mk V-B Tenacity Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.01%Offense (2)
    +2.76%Potency (2)
    +315Health (1)
    +2.33%Defense (2)
    15-E
    Mk V-E Health Data-Bus
    15-E
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5Speed (1)
    +46Offense (1)
    +760Protection (1)
    +1.49%Tenacity (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +6.99%Potency (4)
    +1.88%Protection (1)
    +4.37%Critical Chance (2)
    +35Offense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 15610
    Power
  • Primary Attributes
    Strength (STR) 620
    Agility (AGI) 683
    Tactics (TAC) 1,102
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 17,240(3,813)
    Protection 25,441(2,302)
    Speed 136(5)
    Critical Damage 186%(36%)
    Potency 55.74%(9.74%)
    Tenacity 50.57%(23.57%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,822(556)
    Physical Critical Chance 47.1%(20.72%)
    Armor Penetration 35
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.8%(2.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 3,478(660)
    Special Critical Chance 31.35%(20.73%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.5%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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