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Sek'nos Rath
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Sek'nos Rath
User #
200506
Arena Rank
5
Level
85
Guild
?????? ?????????!
Ally Code
563-126-296
Joined
Jan 12, 2018
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Sek'nos Rath's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
0
Level 6-8
3
Level 3-5
7
All
Together. As One.
Escalating Conflict
Lvl 6
Together. As One.
12.21%
Critical Damage
63.36%
Armor Penetration
3.65%
Offense
4.1%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Lvl 6
Escalating Conflict
26.27%
Health Steal
9.16%
Accuracy
16.16%
Health
8.8%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Together. As One.
68.38%
Armor Penetration
4.78%
Offense
20.5%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Inquisitorius
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 5
Escalating Conflict
1.29%
Offense
35.6%
Health
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Escalating Conflict
2.62%
Critical Chance
24.56%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Together. As One.
37.04%
Armor Penetration
6.36%
Accuracy
10.07%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 4
Escalating Conflict
10.37%
Offense
1%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
1.04%
Offense
7.6%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Together. As One.
5.12%
Critical Damage
5.79%
Accuracy
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
4.89%
Offense
6.86%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 2
Escalating Conflict
6.33%
Accuracy
9.56%
Health
Lvl 2
Together. As One.
47.84%
Armor Penetration
1.23%
Offense
Lvl 2
Together. As One.
49.39%
Armor Penetration
4.88%
Critical Chance
Lvl 1
Escalating Conflict
16.18%
Health Steal
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