• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,237/34,527
    16,290
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    67 %
    1,560/2,295
    735
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +13Speed (3)
    +74Offense (2)
    +1.34%Health (2)
    +1.21%Potency (1)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +44Offense (1)
    +689Protection (1)
    +1.25%Tenacity (1)
    +2.62%Defense (2)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6Defense (1)
    +2.9%Health (4)
    +8Speed (2)
    +2.21%Critical Chance (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +5.55%Protection (3)
    +498Protection (1)
    +10Speed (2)
    +704Health (2)
    15-A
    Mk V-A Tenacity Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +10Speed (2)
    +2.66%Tenacity (2)
    +101Offense (3)
    +235Health (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.09%Health (2)
    +71Offense (2)
    +10Speed (2)
    +2.42%Defense (2)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18237
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,620(2,613)
    Protection 23,181(6,138)
    Speed 221(81)
    Critical Damage 180%(30%)
    Potency 1.21%(1.21%)
    Tenacity 32.91%(3.91%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,722(417)
    Physical Critical Chance 60.12%(14.2%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.1%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,562(360)
    Special Critical Chance 24.21%(14.21%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.8%(2.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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