Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
1
Level 4
27.92% Health Steal
3
Level 5
39.44% Health Steal
3
Level 6
Bonus Mechanics for Sith characters
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
3
Level 7
28.15% Accuracy
3
Level 8
24.12% Health
3
Level 9
Bonus Mechanics for Darth Bane
At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.