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The Roman
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The Roman
Arena Rank
169
Level
85
Guild
Dragon's Alliance
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The Roman's Datacrons
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Zetas
Level 9
0
Level 6-8
5
Level 3-5
0
All
Unwavering Courage
Together. As One.
Escalating Conflict
Lvl 8
Escalating Conflict
45.24%
Health Steal
20.07%
Accuracy
27%
Health
23.42%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 7
Escalating Conflict
23.3%
Health Steal
5.64%
Accuracy
10.69%
Critical Chance
27.37%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 7
Unwavering Courage
7.1%
Potency
15.22%
Tenacity
42.48%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 7
Unwavering Courage
12.21%
Critical Damage
21.89%
Potency
12.49%
Resistance
24.98%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 6
Escalating Conflict
8.7%
Offense
18.91%
Accuracy
2.75%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
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