• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    15,753/94,044
    78,291
    Level
    5 %
    119/1,976
    1,857
    Star Influence
    10 %
    3,099/28,650
    25,551
    Ability Levels
    2 %
    140/6,119
    5,979
    Crew
    21 %
    12,397/57,300
    44,904
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    33 %
    10,627/32,121
    21,494
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    44 %
    1,299/2,928
    1,629
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    50 %
    1,170/2,295
    1,125
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    3,147/31,546
    28,399
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    11 %
    272/2,295
    2,024
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15753
  • Primary Attributes
    Strength (STR) 514
    Agility (AGI) 899
    Tactics (TAC) 514
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 29,885(20,633)
    Protection 13,755(13,755)
    Speed 111(17)
    Critical Damage 150%
    Potency 13.39%(13.39%)
    Tenacity 28.39%(13.39%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,684(2,426)
    Physical Critical Chance 24.96%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,233
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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