• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,598/34,527
    18,929
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    57 %
    1,328/2,295
    968
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Tenacity Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +16Defense (2)
    +283Health (1)
    +3.14%Health (3)
    15-E
    Mk V-E Tenacity Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +1.06%Defense (1)
    +1.21%Potency (1)
    +256Health (1)
    +1.16%Critical Chance (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +428Protection (1)
    +0.45%Offense (1)
    +7Speed (2)
    +1.55%Health (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.37%Offense (1)
    +8Speed (2)
    +540Protection (1)
    +3.44%Critical Chance (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +73Offense (2)
    +7Speed (2)
    +606Protection (1)
    +0.55%Offense (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +439Protection (1)
    +1.09%Defense (1)
    +1.4%Health (2)
    +10Speed (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Kanan Jarrus
    1
  • 15598
    Power
  • Primary Attributes
    Strength (STR) 1,154
    Agility (AGI) 728
    Tactics (TAC) 528
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 29,471(6,524)
    Protection 30,795(11,215)
    Speed 162(67)
    Critical Damage 150%
    Potency 37.21%(1.21%)
    Tenacity 45%(20%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,478(346)
    Physical Critical Chance 40.43%(4.6%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.6%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,506(239)
    Special Critical Chance 17.1%(4.6%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.5%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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