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Level 9
2
Level 6-8
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Level 3-5
3
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All
Escalating Conflict
Together. As One.
Lvl 7
Escalating Conflict
3.39%
Offense
28.16%
Accuracy
21.87%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Escalating Conflict
25.63%
Health Steal
2.14%
Offense
26.31%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Lvl 5
Together. As One.
97.33%
Armor Penetration
7.35%
Offense
7.13%
Accuracy
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 4
Escalating Conflict
44.93%
Health Steal
3.73%
Offense
6.15%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.