• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    15,292/35,311
    20,019
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    49 %
    3,026/6,119
    3,093
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    32 %
    747/2,295
    1,548
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    6-C
    Mk V-C Speed Transmitter
    6-C
    Primary Stats
    +2.5%Offense
    Secondary Stats
    +2.13%Potency (1)
    +5Speed (1)
    +1.27%Protection (1)
    +0.84%Health (1)
    15-D
    Mk V-D Health Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +286Health (1)
    +1.2%Protection (1)
    +7Defense (1)
    +1096Protection (2)
    12-E
    Mk V-E Speed Processor
    12-E
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +672Protection (1)
    +39Offense (1)
    +7Defense (1)
    +5Speed (1)
    15-D
    Mk V-D Health Holo-Array
    15-D
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +8Speed (2)
    +0.47%Offense (1)
    +585Protection (1)
    +1.97%Tenacity (1)
    3-B
    Mk V-B Speed Data-Bus
    3-B
    Primary Stats
    +5.5%Protection
    Secondary Stats
    +1.38%Potency (1)
    +4Speed (1)
    +8Defense (1)
    +221Health (1)
    15-E
    Mk V-E Speed Multiplexer
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.9%Potency (1)
    +37Offense (1)
    +4Speed (1)
    +0.65%Health (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 15292
    Power
  • Primary Attributes
    Strength (STR) 1,189
    Agility (AGI) 548
    Tactics (TAC) 531
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 28,351(3,284)
    Protection 39,164(11,165)
    Speed 214(63)
    Critical Damage 150%
    Potency 25.4%(5.4%)
    Tenacity 44.97%(1.97%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,502(142)
    Physical Critical Chance 36.54%(12%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34%(3.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,387(113)
    Special Critical Chance 22%(12%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 26.1%(3.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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