• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    17,263/35,311
    18,048
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    100 %
    6,119/6,119
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +2.1%Potency (1)
    +603Health (2)
    +3.7%Protection (2)
    15-C
    Mk V-C Speed Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.33%Defense (1)
    +3.08%Potency (2)
    +0.87%Offense (2)
    +5Defense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3Speed (1)
    +805Protection (1)
    +9.52%Protection (5)
    +0.43%Offense (1)
    15-C
    Mk V-C Speed Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1291Protection (2)
    +50Offense (2)
    +261Health (1)
    +2.09%Critical Chance (1)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4.75%Potency (3)
    +1395Protection (2)
    +4Speed (1)
    +655Health (2)
    15-C
    Mk V-C Speed Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.62%Tenacity (2)
    +2.09%Critical Chance (1)
    +0.8%Offense (2)
    +9Defense (1)
  • Gear Needed

    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 17263
    Power
  • Primary Attributes
    Strength (STR) 1,106
    Agility (AGI) 490
    Tactics (TAC) 473
    Strength Growth (STR) 6.3
    Agility Growth (AGI) 4.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 29,530(5,357)
    Protection 64,663(26,482)
    Speed 211(57)
    Critical Damage 150%
    Potency 29.93%(9.93%)
    Tenacity 56.62%(3.62%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,473(229)
    Physical Critical Chance 27.76%(4.18%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.8%(3.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,275(140)
    Special Critical Chance 14.18%(4.18%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 25.7%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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